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engine: client: fix inconsistent mouse state caused by mis-use of touch_emulate by cs16-client
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@@ -332,7 +332,7 @@ static void IN_MouseMove( void )
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if( !in_mouseinitialized )
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return;
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if( Touch_Emulated( ))
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if( Touch_WantVisibleCursor( ))
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{
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// touch emulation overrides all input
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Touch_KeyEvent( 0, 0 );
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@@ -363,7 +363,7 @@ void IN_MouseEvent( int key, int down )
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else ClearBits( in_mstate, BIT( key ));
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// touch emulation overrides all input
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if( Touch_Emulated( ))
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if( Touch_WantVisibleCursor( ))
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{
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Touch_KeyEvent( K_MOUSE1 + key, down );
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}
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