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engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy
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@@ -42,7 +42,7 @@ void CL_RunLightStyles( void )
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if( !WORLDMODEL ) return;
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scale = r_lighting_modulate->value;
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scale = 1.0f;
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// light animations
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// 'm' is normal light, 'a' is no light, 'z' is double bright
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+1
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@@ -45,7 +45,7 @@ void GAME_EXPORT CL_RunLightStyles( void )
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if( !WORLDMODEL ) return;
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scale = 1; //r_lighting_modulate->value;
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scale = 1.0f;
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// light animations
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// 'm' is normal light, 'a' is no light, 'z' is double bright
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