engine: server: static-ize few game API functions, set GAME_EXPORT attribute

This commit is contained in:
Alibek Omarov
2023-06-15 19:22:13 +03:00
parent 4c02c25506
commit c966589a50
2 changed files with 17 additions and 20 deletions

View File

@@ -653,15 +653,12 @@ void SV_SendUserReg( sizebuf_t *msg, sv_user_message_t *user );
int pfnIndexOfEdict( const edict_t *pEdict );
void pfnWriteBytes( const byte *bytes, int count );
void SV_UpdateBaseVelocity( edict_t *ent );
byte *pfnSetFatPVS( const float *org );
byte *pfnSetFatPAS( const float *org );
int pfnPrecacheModel( const char *s );
int pfnModelIndex( const char *m );
void pfnRemoveEntity( edict_t* e );
void SV_RestartAmbientSounds( void );
void SV_RestartDecals( void );
void SV_RestartStaticEnts( void );
int pfnGetCurrentPlayer( void );
int pfnDropToFloor( edict_t* e );
edict_t *SV_EdictNum( int n );
char *SV_Localinfo( void );