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engine: server: static-ize few game API functions, set GAME_EXPORT attribute
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@@ -653,15 +653,12 @@ void SV_SendUserReg( sizebuf_t *msg, sv_user_message_t *user );
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int pfnIndexOfEdict( const edict_t *pEdict );
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void pfnWriteBytes( const byte *bytes, int count );
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void SV_UpdateBaseVelocity( edict_t *ent );
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byte *pfnSetFatPVS( const float *org );
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byte *pfnSetFatPAS( const float *org );
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int pfnPrecacheModel( const char *s );
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int pfnModelIndex( const char *m );
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void pfnRemoveEntity( edict_t* e );
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void SV_RestartAmbientSounds( void );
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void SV_RestartDecals( void );
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void SV_RestartStaticEnts( void );
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int pfnGetCurrentPlayer( void );
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int pfnDropToFloor( edict_t* e );
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edict_t *SV_EdictNum( int n );
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char *SV_Localinfo( void );
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