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https://github.com/FWGS/xash3d-fwgs.git
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engine: move handling of AVI textures into the engine
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@@ -131,11 +131,6 @@ static void R_SetupSky( int *skytextures )
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;
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}
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static void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty )
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{
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;
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}
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static void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum )
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{
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;
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@@ -319,7 +314,7 @@ static void R_EntityRemoveDecals( struct model_s *mod )
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;
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}
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static void AVI_UploadRawFrame( int texture, int cols, int rows, int width, int height, const byte *data )
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static void GL_UpdateTexture( int texnum, int cols, int rows, int width, int height, const byte *buffer, pixformat_t fmt )
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{
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;
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}
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@@ -475,7 +470,6 @@ static const ref_interface_t gReffuncs =
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.R_SetupSky = R_SetupSky,
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.R_Set2DMode = R_SimpleStubBool,
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.R_DrawStretchRaw = R_DrawStretchRaw,
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.R_DrawStretchPic = R_DrawStretchPic,
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.FillRGBA = FillRGBA,
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.WorldToScreen = WorldToScreen,
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@@ -512,6 +506,7 @@ static const ref_interface_t gReffuncs =
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.R_GetDetailScaleForTexture = R_GetDetailScaleForTexture,
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.R_SetDetailScaleForTexture = R_SetDetailScaleForTexture,
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.GL_CreateTexture = GL_CreateTexture,
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.GL_FindTexture = GL_FindTexture,
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.GL_TextureName = GL_TextureName,
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.GL_TextureData = GL_TextureData,
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@@ -519,7 +514,7 @@ static const ref_interface_t gReffuncs =
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.GL_FreeTexture = R_SimpleStubUInt,
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.R_OverrideTextureSourceSize = R_OverrideTextureSourceSize,
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.AVI_UploadRawFrame = AVI_UploadRawFrame,
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.GL_UpdateTexture = GL_UpdateTexture,
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.GL_Bind = GL_Bind,
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