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ref: gl: add fullbright textures to the list with VBO renderer
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@@ -3194,9 +3194,15 @@ qboolean R_AddSurfToVBO( msurface_t *surf, qboolean buildlightmap )
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buildlightmap &= !r_fullbright->value && !!WORLDMODEL->lightdata;
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// draw details in regular way
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if( r_vbo_detail.value == 0 && surf->texinfo )
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R_RenderDetailsForSurface( surf, surf->texinfo->texture );
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if( surf->texinfo != NULL )
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{
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// fullbright textures are rare, no sense to build VBO for them
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R_RenderFullbrightForSurface( surf, surf->texinfo->texture );
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// draw details in regular way
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if( r_vbo_detail.value )
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R_RenderDetailsForSurface( surf, surf->texinfo->texture );
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}
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if( buildlightmap && R_CheckLightMap( surf ))
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{
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