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engine: client: don't immediately send client packet after receiveing server packet or full update
It doesn't seem to be useful for anything. Instead, it completely breaks cl_cmdrate behavior, constantly spamming server with move commands
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@@ -294,7 +294,6 @@ static int CL_ParsePacketEntitiesGS( sizebuf_t *msg, qboolean delta )
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else
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{
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oldframe = NULL;
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cl.send_reply = true;
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cls.demowaiting = false;
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}
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