diff --git a/ref/soft/r_local.h b/ref/soft/r_local.h index a6dd39ef..8b711699 100644 --- a/ref/soft/r_local.h +++ b/ref/soft/r_local.h @@ -124,8 +124,6 @@ typedef struct { const ref_viewpass_t rvp; - qboolean onlyClientDraw; // disabled by client request - cl_entity_t *currententity; model_t *currentmodel; cl_entity_t *currentbeam; // same as above but for beams diff --git a/ref/soft/r_main.c b/ref/soft/r_main.c index a753be57..5290aac5 100644 --- a/ref/soft/r_main.c +++ b/ref/soft/r_main.c @@ -517,7 +517,7 @@ static void R_DrawEntitiesOnList( void ) d_pdrawspans = R_PolysetFillSpans8; GL_SetRenderMode( kRenderNormal ); // first draw solid entities - for( i = 0; i < tr.draw_list->num_solid_entities && !RI.onlyClientDraw; i++ ) + for( i = 0; i < tr.draw_list->num_solid_entities && !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ); i++ ) { RI.currententity = tr.draw_list->solid_entities[i]; RI.currentmodel = RI.currententity->model; @@ -545,7 +545,7 @@ static void R_DrawEntitiesOnList( void ) R_SetUpWorldTransform(); // draw sprites seperately, because of alpha blending - for( i = 0; i < tr.draw_list->num_solid_entities && !RI.onlyClientDraw; i++ ) + for( i = 0; i < tr.draw_list->num_solid_entities && !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ); i++ ) { RI.currententity = tr.draw_list->solid_entities[i]; RI.currentmodel = RI.currententity->model; @@ -561,7 +561,7 @@ static void R_DrawEntitiesOnList( void ) } } - if( !RI.onlyClientDraw ) + if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW )) { gEngfuncs.CL_DrawEFX( tr.frametime, false ); } @@ -571,7 +571,7 @@ static void R_DrawEntitiesOnList( void ) d_pdrawspans = R_PolysetDrawSpans8_33; // then draw translucent entities - for( i = 0; i < tr.draw_list->num_trans_entities && !RI.onlyClientDraw; i++ ) + for( i = 0; i < tr.draw_list->num_trans_entities && !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ); i++ ) { RI.currententity = tr.draw_list->trans_entities[i]; RI.currentmodel = RI.currententity->model; @@ -612,7 +612,7 @@ static void R_DrawEntitiesOnList( void ) if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD )) gEngfuncs.pfnDrawTransparentTriangles(); - if( !RI.onlyClientDraw ) + if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW )) { R_AllowFog( false ); gEngfuncs.CL_DrawEFX( tr.frametime, true ); @@ -621,7 +621,7 @@ static void R_DrawEntitiesOnList( void ) GL_SetRenderMode( kRenderNormal ); R_SetUpWorldTransform(); - if( !RI.onlyClientDraw ) + if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW )) R_DrawViewModel(); gEngfuncs.CL_ExtraUpdate(); @@ -792,7 +792,7 @@ static void R_DrawBEntitiesOnList( void ) VectorCopy( tr.modelorg, oldorigin ); insubmodel = true; - for( i = 0; i < tr.draw_list->num_edge_entities && !RI.onlyClientDraw; i++ ) + for( i = 0; i < tr.draw_list->num_edge_entities && !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ); i++ ) { int k; RI.currententity = tr.draw_list->edge_entities[i]; @@ -1147,7 +1147,6 @@ void R_SetupRefParams( const ref_viewpass_t *rvp ) { RI.rvp = *rvp; - RI.onlyClientDraw = FBitSet( rvp->flags, RF_ONLY_CLIENTDRAW ); } /* @@ -1182,7 +1181,7 @@ void GAME_EXPORT R_RenderFrame( const ref_viewpass_t *rvp ) } tr.fCustomRendering = false; - if( !RI.onlyClientDraw ) + if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW )) R_RunViewmodelEvents(); tr.realframecount++; // right called after viewmodel events