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Apply 4344 update
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@@ -201,7 +201,11 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
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i = MSG_ReadLong( msg );
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if( i != PROTOCOL_VERSION_QUAKE )
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Host_Error( "Server use invalid protocol (%i should be %i)\n", i, PROTOCOL_VERSION_QUAKE );
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{
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Con_Printf( "\n" S_ERROR "Server use invalid protocol (%i should be %i)\n", i, PROTOCOL_VERSION_QUAKE );
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CL_StopPlayback();
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Host_AbortCurrentFrame();
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}
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cl.maxclients = MSG_ReadByte( msg );
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gametype = MSG_ReadByte( msg );
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