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@@ -132,6 +132,7 @@ BRUSH MODELS
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#define TEX_WORLD_LUXELS BIT( 1 ) // alternative lightmap matrix will be used (luxels per world units instead of luxels per texels)
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#define TEX_AXIAL_LUXELS BIT( 2 ) // force world luxels to axial positive scales
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#define TEX_EXTRA_LIGHTMAP BIT( 3 ) // bsp31 legacy - using 8 texels per luxel instead of 16 texels per luxel
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#define TEX_SCROLL BIT( 6 ) // Doom special FX
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// ambient sound types
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enum
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