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engine: client: simplify CL_EDICT_NUM and it's sister, non throwing error, function CL_GetEntityByIndex
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@@ -844,19 +844,21 @@ void CL_EnableScissor( scissor_state_t *scissor, int x, int y, int width, int he
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void CL_DisableScissor( scissor_state_t *scissor );
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qboolean CL_Scissor( const scissor_state_t *scissor, float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 );
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static inline cl_entity_t *CL_EDICT_NUM( int n )
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static inline cl_entity_t *CL_EDICT_NUM( int index )
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{
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if( !clgame.entities )
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if( !clgame.entities ) // not in game yet
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{
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Host_Error( "%s: clgame.entities is NULL\n", __func__ );
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return NULL;
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}
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if(( n >= 0 ) && ( n < clgame.maxEntities ))
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return clgame.entities + n;
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if( index < 0 || index >= clgame.maxEntities )
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{
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Host_Error( "%s: bad number %i\n", __func__, index );
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return NULL;
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}
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Host_Error( "%s: bad number %i\n", __func__, n );
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return NULL;
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return clgame.entities + index;
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}
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static inline cl_entity_t *CL_GetEntityByIndex( int index )
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@@ -867,10 +869,7 @@ static inline cl_entity_t *CL_GetEntityByIndex( int index )
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if( index < 0 || index >= clgame.maxEntities )
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return NULL;
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if( index == 0 )
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return clgame.entities;
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return CL_EDICT_NUM( index );
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return clgame.entities + index;
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}
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static inline model_t *CL_ModelHandle( int modelindex )
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@@ -880,7 +879,7 @@ static inline model_t *CL_ModelHandle( int modelindex )
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static inline qboolean CL_IsThirdPerson( void )
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{
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return clgame.dllFuncs.CL_IsThirdPerson() ? true : false;
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return clgame.dllFuncs.CL_IsThirdPerson();
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}
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static inline cl_entity_t *CL_GetLocalPlayer( void )
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