ref: gl: migrate to new way to get lightstyles and dlights

This commit is contained in:
Alibek Omarov
2024-11-02 22:51:57 +03:00
parent 9ed55776a9
commit bb4e64ea58
6 changed files with 17 additions and 13 deletions

View File

@@ -578,7 +578,6 @@ static void R_AliasDynamicLight( cl_entity_t *ent, alight_t *plight )
float add, radius, total;
colorVec light;
uint lnum;
dlight_t *dl;
if( !plight || !ent )
return;
@@ -694,7 +693,7 @@ static void R_AliasDynamicLight( cl_entity_t *ent, alight_t *plight )
for( lnum = 0; lnum < MAX_DLIGHTS; lnum++ )
{
dl = gEngfuncs.GetDynamicLight( lnum );
const dlight_t *dl = &tr.dlights[lnum];
if( dl->die < g_alias.time || !r_dynamic->value )
continue;