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filesystem: set qwrap as falldir for Quake games
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@@ -747,6 +747,7 @@ static void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir, qboolean
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if( quake )
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{
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Q_strncpy( GameInfo->basedir, "id1", sizeof( GameInfo->basedir ));
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Q_strncpy( GameInfo->falldir, "qwrap", sizeof( GameInfo->falldir ));
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Q_strncpy( GameInfo->title, gamedir, sizeof( GameInfo->title ));
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Q_strncpy( GameInfo->startmap, "start", sizeof( GameInfo->startmap ));
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Q_strncpy( GameInfo->dll_path, "bin", sizeof( GameInfo->dll_path ));
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