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platform: PSP volatile(P5) memory allocator
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@@ -431,6 +431,10 @@ typedef struct ref_api_s
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void (*pfnDrawNormalTriangles)( void );
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void (*pfnDrawTransparentTriangles)( void );
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render_interface_t *drawFuncs;
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#if XASH_PSP
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void *(*P5Ram_Alloc)( size_t size );
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void (*P5Ram_Free)( void *ptr );
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#endif
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} ref_api_t;
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struct mip_s;
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