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engine: imagelib: add IL_HOST_ENDIAN flag to mark on-disk data that's already in host endianness
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@@ -87,6 +87,7 @@ typedef enum
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IL_LOAD_PLAYER_DECAL = BIT(7), // special mode for player decals
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IL_KTX2_RAW = BIT(8), // renderer can consume raw KTX2 files (e.g. ref_vk)
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IL_ALLOW_WAD3_LUMA = BIT(9), // allow usage of luma textures in wad3 (tilde textures)
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IL_HOST_ENDIAN = BIT(10), // buffer is already in host endian, skip byte-swapping
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} ilFlags_t;
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// goes into rgbdata_t->encode
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