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engine: do not reset flNextPrimaryMove in pmove struct, as it's used by modders
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@@ -544,7 +544,6 @@ static void SV_SetupPMove( playermove_t *pmove, sv_client_t *cl, usercmd_t *ucmd
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pmove->flFallVelocity = clent->v.flFallVelocity;
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pmove->flSwimTime = clent->v.flSwimTime;
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VectorCopy( clent->v.punchangle, pmove->punchangle );
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pmove->flNextPrimaryAttack = 0.0f; // not used by PM_ code
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pmove->effects = clent->v.effects;
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pmove->flags = clent->v.flags;
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pmove->gravity = clent->v.gravity;
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