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engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads
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@@ -209,7 +209,8 @@ void Platform_Vibrate( float life, char flags );
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==============================================================================
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*/
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// Gamepad support
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int Platform_JoyInit( int numjoy ); // returns number of connected gamepads, negative if error
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int Platform_JoyInit( void ); // returns number of connected gamepads, negative if error
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void Platform_JoyShutdown( void );
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// Text input
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void Platform_EnableTextInput( qboolean enable );
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key_modifier_t Platform_GetKeyModifiers( void );
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