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engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads
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@@ -91,11 +91,16 @@ void GAME_EXPORT Platform_SetMousePos(int x, int y)
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}
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int Platform_JoyInit( int numjoy )
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int Platform_JoyInit( void )
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{
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return 0;
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}
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void Platform_JoyShutdown( void )
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{
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}
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void Platform_EnableTextInput( qboolean enable )
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{
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keystate.chars = enable;
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