engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads

This commit is contained in:
Alibek Omarov
2025-01-31 17:50:19 +03:00
parent bff7299f9b
commit b16037eabf
11 changed files with 313 additions and 418 deletions
+6 -1
View File
@@ -91,11 +91,16 @@ void GAME_EXPORT Platform_SetMousePos(int x, int y)
}
int Platform_JoyInit( int numjoy )
int Platform_JoyInit( void )
{
return 0;
}
void Platform_JoyShutdown( void )
{
}
void Platform_EnableTextInput( qboolean enable )
{
keystate.chars = enable;