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engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads
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@@ -201,7 +201,6 @@ static void Sys_PrintUsage( const char *exename )
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O("-daemonize ", "run engine as a daemon")
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#endif
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#if XASH_SDL == 2
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O("-sdl_joy_old_api ","use SDL legacy joystick API")
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O("-sdl_renderer <n> ","use alternative SDL_Renderer for software")
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#endif // XASH_SDL
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#if XASH_ANDROID && !XASH_SDL
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