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engine: client: introduce a new mixer
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@@ -1146,8 +1146,7 @@ void S_EndRegistration( void );
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void S_RestoreSound( const vec3_t pos, int ent, int chan, sound_t handle, float fvol, float attn, int pitch, int flags, double sample, double end, int wordIndex );
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void S_StartSound( const vec3_t pos, int ent, int chan, sound_t sfx, float vol, float attn, int pitch, int flags );
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void S_AmbientSound( const vec3_t pos, int ent, sound_t handle, float fvol, float attn, int pitch, int flags );
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void S_FadeClientVolume( float fadePercent, float fadeOutSeconds, float holdTime, float fadeInSeconds );
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void S_FadeMusicVolume( float fadePercent );
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void S_SoundFade( int fade_percent, int hold_time, int fade_out_seconds, int fade_in_seconds );
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void S_StartLocalSound( const char *name, float volume, qboolean reliable );
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void SND_UpdateSound( void );
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void S_ExtraUpdate( void );
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