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ref: gl: make GL_BuildPolygonFromSurface static, remove one global variable usage (which is unused anyway)
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@@ -436,7 +436,6 @@ void R_DrawWorld( void );
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void R_DrawWaterSurfaces( void );
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void R_DrawBrushModel( cl_entity_t *e );
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void GL_SubdivideSurface( model_t *mod, msurface_t *fa );
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void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa );
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void GL_SetupFogColorForSurfaces( void );
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void R_DrawAlphaTextureChains( void );
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void GL_RebuildLightmaps( void );
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