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engine: platform: No more lib_ios, use FS_FindLibaray to load dylibs instead
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@@ -134,7 +134,7 @@ To build you should clone [SDL](https://github.com/libsdl-org/SDL) from `SDL2` b
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0) (optional) Examine which build options are available: `./waf --help`.
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1) Configure build: `./waf configure --ios --enable-bundled-deps --sdl2 (path/to/SDL2.framework)`, set `--ios-simulator` instead of `--ios` if you want to build for simulator.
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2) Compile `./waf build`.
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3) Navigate to `build` and copy your compiled SDL2.framework there, then add your client dylibs to `build/ios/cl_dlls` and any other dylibs to `build/ios/dlls` (You can also run `scripts/ios/buildhlsdk.sh` instead to automatically create an ipa with hlsdk dylibs)
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3) Navigate to `build` and copy your compiled SDL2.framework there, then add your game dylibs to `build/ios/libs/(gamedir)/(dlls/cl_dlls)`(You can also run `scripts/ios/buildhlsdk.sh` instead to automatically create an ipa with hlsdk dylibs)
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4) Run `scripts/ios/createipa.sh` to create an installable ipa
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### Running tests
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