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engine: remove inclusion of SDL headers globally, helps to cleanup code before SDL3 migration
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@@ -36,6 +36,11 @@ double Platform_DoubleTime( void )
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return (double)( CurrentTime.QuadPart - g_ClockStart.QuadPart ) / (double)( g_PerformanceFrequency.QuadPart );
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}
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void Platform_Sleep( int msec )
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{
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Sleep( msec );
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}
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#endif // XASH_TIMER == TIMER_WIN32
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void Win32_Init( qboolean con_showalways )
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