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engine: remove inclusion of SDL headers globally, helps to cleanup code before SDL3 migration
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@@ -46,6 +46,9 @@ uint IN_CollectInputDevices( void );
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void IN_LockInputDevices( qboolean lock );
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void IN_EngineAppendMove( float frametime, usercmd_t *cmd, qboolean active );
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void IN_SetRelativeMouseMode( qboolean set );
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void IN_SetMouseGrab( qboolean set );
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extern convar_t m_yaw;
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extern convar_t m_pitch;
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//
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