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engine: be more verbose on why the engine is going to be shut down
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@@ -547,7 +547,7 @@ qboolean Sound_SupportedFileFormat( const char *fileext );
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typedef void( *pfnChangeGame )( const char *progname );
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qboolean Host_IsQuakeCompatible( void );
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void EXPORT Host_Shutdown( void );
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void Host_ShutdownWithReason( const char *reason );
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int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func );
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void Host_EndGame( qboolean abort, const char *message, ... ) FORMAT_CHECK( 2 );
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void Host_AbortCurrentFrame( void ) NORETURN;
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