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engine: fix a typo in R_Blood, fix a typo in pt_4x_slowgrav
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@@ -84,7 +84,7 @@ typedef enum {
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pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2,
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pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2,
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// added in HL
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// added in HL
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pr_4x_slowgrav, // 4 times faster than pt_slowgrav
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pt_4x_slowgrav, // 4 times faster than pt_slowgrav
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pt_8x_slowgrav, // 8 times faster than pt_slowgrav
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pt_8x_slowgrav, // 8 times faster than pt_slowgrav
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pt_custom, // will call think function from particle
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pt_custom, // will call think function from particle
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} ptype_t;
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} ptype_t;
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@@ -1232,7 +1232,7 @@ void GAME_EXPORT R_Blood( const vec3_t org, const vec3_t ndir, int pcolor, int s
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p->die = cl.time + 1.5f;
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p->die = cl.time + 1.5f;
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p->color = pcolor + COM_RandomLong( 0, 9 );
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p->color = pcolor + COM_RandomLong( 0, 9 );
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p->type = pr_4x_slowgrav;
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p->type = pt_8x_slowgrav;
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VectorAddScalar( pos, COM_RandomFloat( -1.0f, 1.0f ), p->org );
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VectorAddScalar( pos, COM_RandomFloat( -1.0f, 1.0f ), p->org );
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VectorScale( vec, pspeed, p->vel );
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VectorScale( vec, pspeed, p->vel );
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@@ -1284,7 +1284,7 @@ void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t ndir, int pcolor,
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p->die = cl.time + 3.0f;
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p->die = cl.time + 3.0f;
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p->color = pcolor + COM_RandomLong( 0, 9 );
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p->color = pcolor + COM_RandomLong( 0, 9 );
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p->type = pr_4x_slowgrav;
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p->type = pt_4x_slowgrav;
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VectorCopy( org, p->org );
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VectorCopy( org, p->org );
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VectorCopy( dir, p->vel );
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VectorCopy( dir, p->vel );
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@@ -1306,7 +1306,7 @@ void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t ndir, int pcolor,
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p->die = cl.time + 3.0f;
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p->die = cl.time + 3.0f;
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p->color = pcolor + COM_RandomLong( 0, 9 );
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p->color = pcolor + COM_RandomLong( 0, 9 );
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p->type = pr_4x_slowgrav;
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p->type = pt_4x_slowgrav;
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p->org[0] = org[0] + COM_RandomFloat( -1.0f, 1.0f );
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p->org[0] = org[0] + COM_RandomFloat( -1.0f, 1.0f );
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p->org[1] = org[1] + COM_RandomFloat( -1.0f, 1.0f );
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p->org[1] = org[1] + COM_RandomFloat( -1.0f, 1.0f );
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@@ -2220,7 +2220,7 @@ void CL_ThinkParticle( double frametime, particle_t *p )
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case pt_8x_slowgrav:
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case pt_8x_slowgrav:
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p->vel[2] -= grav * 8.0f;
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p->vel[2] -= grav * 8.0f;
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break;
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break;
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case pr_4x_slowgrav:
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case pt_4x_slowgrav:
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p->vel[2] -= grav * 4.0f;
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p->vel[2] -= grav * 4.0f;
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break;
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break;
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case pt_custom:
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case pt_custom:
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