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engine: implement changing cursor type in gameui
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@@ -40,7 +40,6 @@ void IN_DeactivateMouse( void );
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void IN_MouseSavePos( void );
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void IN_MouseRestorePos( void );
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void IN_ToggleClientMouse( int newstate, int oldstate );
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void IN_SetCursor( void *hCursor );
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uint IN_CollectInputDevices( void );
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void IN_LockInputDevices( qboolean lock );
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