engine: implement changing cursor type in gameui

This commit is contained in:
Alibek Omarov
2024-06-02 12:24:00 +03:00
parent bd60c88c7d
commit 999b43b89f
6 changed files with 23 additions and 14 deletions

View File

@@ -40,7 +40,6 @@ void IN_DeactivateMouse( void );
void IN_MouseSavePos( void );
void IN_MouseRestorePos( void );
void IN_ToggleClientMouse( int newstate, int oldstate );
void IN_SetCursor( void *hCursor );
uint IN_CollectInputDevices( void );
void IN_LockInputDevices( qboolean lock );