engine: server: clarify sv_fps cvar usage

This commit is contained in:
Alibek Omarov
2025-09-19 15:56:02 +05:00
parent bf32c49a39
commit 96557c2ca6

View File

@@ -113,7 +113,7 @@ static CVAR_DEFINE_AUTO( showtriggers, "0", FCVAR_LATCH|FCVAR_TEMPORARY, "debug
static CVAR_DEFINE_AUTO( sv_airmove, "1", FCVAR_SERVER, "obsolete, compatibility issues" );
static CVAR_DEFINE_AUTO( sv_version, "", FCVAR_READ_ONLY, "engine version string" );
CVAR_DEFINE_AUTO( hostname, "", FCVAR_PRINTABLEONLY, "name of current host" );
static CVAR_DEFINE_AUTO( sv_fps, "0.0", 0, "server framerate" );
static CVAR_DEFINE_AUTO( sv_fps, "0.0", 0, "set this cvar to decouple server framerate from client framerate" );
// gore-related cvars
static CVAR_DEFINE_AUTO( violence_hblood, "1", 0, "draw human blood" );