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engine: client: add command replaybufferdat to aid in debugging protocol errors by parsing buffer.dat
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@@ -737,6 +737,7 @@ void CL_ClearResourceLists( void );
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//
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// cl_debug.c
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//
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void CL_ReplayBufferDat_f( void );
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void CL_Parse_Debug( qboolean enable );
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void CL_Parse_RecordCommand( int cmd, int startoffset );
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void CL_ResetFrame( frame_t *frame );
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