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ref: moved VGUI support API implementation to the engine
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@@ -563,23 +563,6 @@ void R_DrawClouds( void );
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void EmitWaterPolys( msurface_t *warp, qboolean reverse );
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#endif
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//
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// gl_vgui.c
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//
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void VGUI_DrawInit( void );
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void VGUI_DrawShutdown( void );
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void VGUI_SetupDrawingText( int *pColor );
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void VGUI_SetupDrawingRect( int *pColor );
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void VGUI_SetupDrawingImage( int *pColor );
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void VGUI_BindTexture( int id );
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void VGUI_EnableTexture( qboolean enable );
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void VGUI_CreateTexture( int id, int width, int height );
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void VGUI_UploadTexture( int id, const char *buffer, int width, int height );
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void VGUI_UploadTextureBlock( int id, int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight );
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void VGUI_DrawQuad( const vpoint_t *ul, const vpoint_t *lr );
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void VGUI_GetTextureSizes( int *width, int *height );
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int VGUI_GenerateTexture( void );
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//
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// r_polyse.c
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//
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