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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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@@ -36,7 +36,7 @@ void Platform_MessageBox( const char *title, const char *message, qboolean paren
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// see system.c
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// qboolean Sys_DebuggerPresent( void );
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#ifdef __ANDROID__
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#if XASH_ANDROID
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const char *Android_GetAndroidID( void );
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const char *Android_LoadID( void );
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void Android_SaveID( const char *id );
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@@ -83,7 +83,7 @@ void Platform_SetClipboardText( const char *buffer, size_t size );
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#define SDL_VERSION_ATLEAST( x, y, z ) 0
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#endif
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#ifdef __ANDROID__
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#if XASH_ANDROID
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void Android_ShowMouse( qboolean show );
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void Android_MouseMove( float *x, float *y );
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#endif
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