engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h

This commit is contained in:
Alibek Omarov
2019-11-24 03:52:08 +03:00
parent ac4a14ef6c
commit 9421457b3a
55 changed files with 190 additions and 211 deletions

View File

@@ -36,7 +36,7 @@ void Platform_MessageBox( const char *title, const char *message, qboolean paren
// see system.c
// qboolean Sys_DebuggerPresent( void );
#ifdef __ANDROID__
#if XASH_ANDROID
const char *Android_GetAndroidID( void );
const char *Android_LoadID( void );
void Android_SaveID( const char *id );
@@ -83,7 +83,7 @@ void Platform_SetClipboardText( const char *buffer, size_t size );
#define SDL_VERSION_ATLEAST( x, y, z ) 0
#endif
#ifdef __ANDROID__
#if XASH_ANDROID
void Android_ShowMouse( qboolean show );
void Android_MouseMove( float *x, float *y );
#endif