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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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@@ -17,7 +17,7 @@ GNU General Public License for more details.
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#include "common.h"
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#include "sprite.h"
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#include "studio.h"
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#ifndef XASH_DEDICATED
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#if !XASH_DEDICATED
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#include "ref_common.h"
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#endif // XASH_DEDICATED
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