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https://github.com/FWGS/xash3d-fwgs.git
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engine: implement loading luma in half-life
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@@ -2583,6 +2583,7 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
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const mip_t *mipTex = Mod_GetMipTexForTexture( bmod, textureIndex );
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const qboolean usesCustomPalette = Mod_CalcMipTexUsesCustomPalette( mod, bmod, textureIndex );
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const qboolean iswater = Mod_LooksLikeWaterTexture( mipTex->name );
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const uint texture_force_flags = r_allow_wad3_luma.value ? IL_ALLOW_WAD3_LUMA : 0;
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// check for multi-layered sky texture (quake1 specific)
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if( bmod->isworld && Q_strncmp( mipTex->name, "sky", 3 ) == 0 && ( mipTex->width / mipTex->height ) == 2 )
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@@ -2633,6 +2634,7 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
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#if !XASH_DEDICATED
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if( !Host_IsDedicated( ) && pic != NULL )
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{
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Image_SetForceFlags( texture_force_flags );
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texture->gl_texturenum = ref.dllFuncs.GL_LoadTextureFromBuffer( texpath, pic, txFlags, false );
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FS_FreeImage( pic );
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}
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@@ -2652,6 +2654,7 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
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const size_t size = Mod_CalculateMipTexSize( mipTex, usesCustomPalette );
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Q_snprintf( texName, sizeof( texName ), "#%s:%s.mip", loadstat.name, mipTex->name );
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Image_SetForceFlags( texture_force_flags );
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texture->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texName, (byte *)mipTex, size, txFlags );
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}
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@@ -2684,6 +2687,8 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
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Q_snprintf( texName, sizeof( texName ), "#%s:%s_luma.mip", loadstat.name, mipTex->name );
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Image_SetForceFlags( texture_force_flags );
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if( mipTex->offsets[0] > 0 )
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{
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const size_t size = Mod_CalculateMipTexSize( mipTex, usesCustomPalette );
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