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ref: move R_DrawTree from refdll to engine, implement using ref's triapi
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@@ -129,6 +129,7 @@ enum // r_speeds counters
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#define REF_GRAY_TEXTURE "*gray"
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#define REF_WHITE_TEXTURE "*white"
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#define REF_BLACK_TEXTURE "*black"
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#define REF_PARTICLE_TEXTURE "*particle"
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#define REF_SOLIDSKY_TEXTURE "solid_sky"
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#define REF_ALPHASKY_TEXTURE "alpha_sky"
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@@ -458,7 +459,6 @@ typedef struct ref_interface_s
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// debug
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void (*R_ShowTextures)( void );
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void (*R_ShowTree)( void );
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// texture management
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const byte *(*R_GetTextureOriginalBuffer)( unsigned int idx ); // not always available
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