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Pure engine source code(LF line endings, UTF8 encoded)
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common/entity_types.h
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25
common/entity_types.h
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef ENTITY_TYPES_H
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#define ENTITY_TYPES_H
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#define ET_NORMAL 0
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#define ET_PLAYER 1
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#define ET_TEMPENTITY 2
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#define ET_BEAM 3
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#define ET_FRAGMENTED 4 // BMODEL or SPRITE that was split across BSP nodes
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#endif//ENTITY_TYPES_H
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