mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
engine: add sprite model loading fuzzing, decouple fuzzing from tests
This commit is contained in:
2
wscript
2
wscript
@@ -86,6 +86,7 @@ SUBDIRS = [
|
||||
Subproject('3rdparty/libbacktrace'),
|
||||
Subproject('3rdparty/library_suffix'),
|
||||
Subproject('3rdparty/yy-thunks'),
|
||||
Subproject('utils/run-fuzzer', lambda x: x.env.ENABLE_FUZZER),
|
||||
|
||||
# disable only by engine feature, makes no sense to even parse subprojects in dedicated mode
|
||||
Subproject('3rdparty/extras', lambda x: x.env.CLIENT and x.env.DEST_OS != 'android'),
|
||||
@@ -114,7 +115,6 @@ SUBDIRS = [
|
||||
# enabled optionally
|
||||
Subproject('utils/mdldec', lambda x: x.env.ENABLE_UTILS),
|
||||
Subproject('utils/xar', lambda x: x.env.ENABLE_UTILS and x.env.ENABLE_XAR),
|
||||
Subproject('utils/run-fuzzer', lambda x: x.env.ENABLE_FUZZER),
|
||||
|
||||
# enabled on PSVita only
|
||||
Subproject('ref/gl/vgl_shim', lambda x: x.env.DEST_OS == 'psvita'),
|
||||
|
||||
Reference in New Issue
Block a user