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https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
scripts: sailfish: initial SailfishOS support
This commit is contained in:
79
scripts/sailfish/build.sh
Executable file
79
scripts/sailfish/build.sh
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#!/bin/bash
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. scripts/lib.sh
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download_sign_key()
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{
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echo -n "Downloading $1: "
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curl https://community.omprussia.ru/documentation/files/doc/$1 -o $1 &> /dev/null || die "Can't download $1" && echo "OK"
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}
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pack_sources()
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{
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echo "Packing sources to $1..."
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git ls-files --recurse-submodules | tar caf "$1" -T-
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}
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dependencies="SDL2-devel ImageMagick"
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build_dir="build_rpm"
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if [ "$1" == "aurora" ]; then
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name="su.xash.Engine"
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flavor="aurora"
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else
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name="harbour-xash3d-fwgs"
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flavor="sailfish"
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fi
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if [ $flavor == 'aurora' ]; then
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download_sign_key regular_key.pem
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download_sign_key regular_cert.pem
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fi
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rm -fr ${build_dir}/{BUILD,SRPMS}
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mkdir -p ${build_dir}/SOURCES
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pack_sources ${build_dir}/SOURCES/${name}.tar
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git clone https://github.com/FWGS/hlsdk-portable -b mobile_hacks
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pushd hlsdk-portable
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pack_sources ../${build_dir}/SOURCES/hlsdk-portable.tar
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popd
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sfdk_targets=`sfdk engine exec sb2-config -l | grep default | grep -v i486`
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for each in $sfdk_targets; do
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target_arch=${each##*-}
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target_arch=${target_arch/.default/}
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echo "Build for '$each' target with '$target_arch' architecture"
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# install deps for current target
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sfdk engine exec sb2 -t $each -R -m sdk-install zypper in -y ${dependencies}
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# build RPM for current target
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sfdk engine exec sb2 -t $each rpmbuild \
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--define "_topdir `pwd`/${build_dir}" \
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--define "_arch $target_arch" \
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--define "_packagename $name" \
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--define "_flavor $flavor" \
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-ba scripts/sailfish/harbour-xash3d-fwgs.spec || die "Build for ${each}: FAIL"
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# sign RPM packacge
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if [ "$flavor" == "aurora" ]; then
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echo -n "Signing RPMs: "
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sfdk engine exec sb2 -t $each rpmsign-external sign --key `pwd`/regular_key.pem --cert `pwd`/regular_cert.pem `pwd`/${build_dir}/RPMS/${target_arch}/$name-0*.rpm || die "FAIL" && echo "OK"
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fi
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echo -n "Validate RPM: "
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if [ "$flavor" == "aurora" ]; then
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validator_output=`sfdk engine exec rpm-validator -p regular $(pwd)/${build_dir}/RPMS/${target_arch}/$name-0* 2>&1`
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else
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sfdk config target=${each/.default/}
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validator_output=`sfdk check $(pwd)/${build_dir}/RPMS/${target_arch}/$name-0* 2>&1`
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fi
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if [ $? -ne 0 ] ; then
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echo "FAIL"
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echo "${validator_output}"
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break;
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fi
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echo "OK"
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done
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echo "All build done! All your packages in `pwd`/build_rpm/RPMS"
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21
scripts/sailfish/deploy.sh
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21
scripts/sailfish/deploy.sh
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#!/bin/bash
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PASSWORD="12345"
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IP="192.168.1.10"
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if [ "$1" == "aurora" ]; then
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name="su.xash.Engine"
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arch="armv7hl" # lame!
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else
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name="harbour-xash3d-fwgs"
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arch="aarch64" # absolutely lame...
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fi
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package=$(ls build_rpm/RPMS/$arch/$name-0*.rpm)
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sshpass -p $PASSWORD scp $package defaultuser@$IP:~/
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# sandwich of programs:
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# 1. Call sshpass to automatically fill password for ssh session
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# 2. Call devel-su that reads password from stdin
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# 3. devel-su calls pkcon install-local -y and installs the package
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echo $PASSWORD | sshpass -p $PASSWORD ssh defaultuser@$IP devel-su pkcon install-local -y $(basename $package)
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17
scripts/sailfish/harbour-xash3d-fwgs.desktop
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17
scripts/sailfish/harbour-xash3d-fwgs.desktop
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[Desktop Entry]
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Categories=Game;Shooter;
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Comment=Half-Life compatible game engine
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Exec=__REPLACE_EXEC__
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Icon=__REPLACE_ICON__
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Keywords=first;person;shooter;multiplayer;half-life;halflife;singleplayer;
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Name=Xash3D FWGS
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Name[en]=Xash3D FWGS
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PrefersNonDefaultGPU=true
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Terminal=false
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Type=Application
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X-Nemo-Application-Type=silica-qt5
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[X-Sailjail]
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Permissions=Audio;Internet;Microphone;PublicDir;
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OrganizationName=su.xash
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ApplicationName=Engine
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83
scripts/sailfish/harbour-xash3d-fwgs.spec
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83
scripts/sailfish/harbour-xash3d-fwgs.spec
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# Based on harbour-quake2 spec file
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Name: %{_packagename}
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Summary: Xash3D FWGS
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Release: 1
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Version: 0.20
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Group: Amusements/Games
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License: GPLv2
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BuildArch: %{_arch}
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URL: https://github.com/FWGS/xash3d-fwgs
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Source0: %{name}.tar
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Source1: hlsdk-portable.tar
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BuildRequires: SDL2-devel ImageMagick
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%define __provides_exclude_from ^%{_datadir}/%{name}/lib/.*$
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%description
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Xash3D FWGS is a game engine compatible with Half-Life 1 and mods.
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%prep
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tar -xf %{_topdir}/SOURCES/%{name}.tar
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python3 waf configure \
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-T release \
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--sailfish=%{_flavor} \
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--enable-stbtt \
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--enable-bundled-deps \
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--enable-packaging \
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--disable-gl \
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--enable-gles2 \
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--enable-gl4es \
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--prefix=/usr \
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--libdir=%{_datadir}/%{name}/lib \
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--bindir=%{_bindir}
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mkdir -p hlsdk-portable
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pushd hlsdk-portable
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tar -xf %{_topdir}/SOURCES/hlsdk-portable.tar
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python3 waf configure -T release
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popd
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%build
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python3 waf build -j$(($(nproc)+1))
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pushd hlsdk-portable
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python3 waf build -j$(($(nproc)+1))
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popd
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%install
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python3 waf install --destdir=%{buildroot}
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pushd hlsdk-portable
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python3 waf install --destdir=%{buildroot}%{_datadir}/%{name}/rodir
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popd
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# rename real binary
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mv %{buildroot}/usr/bin/xash3d %{buildroot}/usr/bin/%{name}
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install -d %{buildroot}/%{_datadir}/applications
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sed "s/__REPLACE_ICON__/su.xash.Engine/g;s/__REPLACE_EXEC__/su.xash.Engine/g;" scripts/sailfish/harbour-xash3d-fwgs.desktop > %{buildroot}/%{_datadir}/applications/%{name}.desktop
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chmod 644 %{buildroot}/%{_datadir}/applications/%{name}.desktop
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install -d %{buildroot}/%{_datadir}/icons/hicolor/86x86/apps
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install -d %{buildroot}/%{_datadir}/icons/hicolor/108x108/apps
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install -d %{buildroot}/%{_datadir}/icons/hicolor/128x128/apps
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install -d %{buildroot}/%{_datadir}/icons/hicolor/172x172/apps
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convert game_launch/icon-xash-material.png -resize 86x86 %{buildroot}/%{_datadir}/icons/hicolor/86x86/apps/%{name}.png
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convert game_launch/icon-xash-material.png -resize 108x108 %{buildroot}/%{_datadir}/icons/hicolor/108x108/apps/%{name}.png
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convert game_launch/icon-xash-material.png -resize 128x128 %{buildroot}/%{_datadir}/icons/hicolor/128x128/apps/%{name}.png
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convert game_launch/icon-xash-material.png -resize 172x172 %{buildroot}/%{_datadir}/icons/hicolor/172x172/apps/%{name}.png
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%files
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%defattr(-,root,root,-)
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%attr(755,root,root) %{_bindir}/%{name}
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%attr(755,root,root) %{_datadir}/%{name}/lib/*
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%attr(644,root,root) %{_datadir}/%{name}/rodir/valve/extras.pk3
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%attr(755,root,root) %{_datadir}/%{name}/rodir/valve/cl_dlls/*
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%attr(755,root,root) %{_datadir}/%{name}/rodir/valve/dlls/*
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%attr(644,root,root) %{_datadir}/icons/hicolor/86x86/apps/%{name}.png
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%attr(644,root,root) %{_datadir}/icons/hicolor/108x108/apps/%{name}.png
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%attr(644,root,root) %{_datadir}/icons/hicolor/128x128/apps/%{name}.png
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%attr(644,root,root) %{_datadir}/icons/hicolor/172x172/apps/%{name}.png
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%{_datadir}/applications/%{name}.desktop
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%changelog
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* Thu Jun 1 2023 a1batross <a1ba.omarov@gmail.com>
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- initial port
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31
scripts/sailfish/run.sh
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31
scripts/sailfish/run.sh
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#!/bin/sh
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die()
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{
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echo "$@"
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exit 1
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}
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echo "Xash3D FWGS installed as Sailfish RPM"
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# https://specifications.freedesktop.org/basedir-spec/basedir-spec-latest.html
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# $XDG_DATA_HOME defines the base directory relative to which user-specific data files should be stored.
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# If $XDG_DATA_HOME is either not set or empty, a default equal to $HOME/.local/share should be used.
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if [ -z "$XDG_DATA_HOME" ]; then
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export XDG_DATA_HOME="$HOME/.local/share"
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fi
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if [ -z "$XASH3D_BASEDIR" ]; then
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export XASH3D_BASEDIR="$XDG_DATA_HOME/xash3d-fwgs/"
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fi
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mkdir -p "$XASH3D_BASEDIR"
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cd "$XASH3D_BASEDIR" || die "Can't cd into $XASH3D_BASEDIR"
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echo "XASH3D_BASEDIR is $XASH3D_BASEDIR"
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#if [ -z "$XASH3D_EXTRAS_PAK1" ]; then
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# export XASH3D_EXTRAS_PAK1=/app/share/xash3d/valve/extras.pk3
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#fi
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#echo "XASH3D_EXTRAS_PAK1 is $XASH3D_EXTRAS_PAK1"
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exec $DEBUGGER /app/lib32/xash3d/xash3d "$@"
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