travis: enable building and publishing for AMD64. Use at your own risk!

This commit is contained in:
Alibek Omarov
2019-07-20 05:07:22 +03:00
parent 2f8fec6b70
commit 827105405f
4 changed files with 136 additions and 88 deletions

View File

@@ -1,38 +1,100 @@
#!/bin/bash
# Build custom SDL2
. scripts/lib.sh
cd $TRAVIS_BUILD_DIR/SDL2_src
export CC="ccache gcc -msse2 -march=i686 -m32 -ggdb -O2"
./configure \
--disable-dependency-tracking \
--disable-render \
--disable-haptic \
--disable-power \
--disable-filesystem \
--disable-file \
--enable-alsa-shared \
--enable-pulseaudio-shared \
--enable-wayland-shared \
--enable-x11-shared \
--disable-libudev \
--disable-dbus \
--disable-ibus \
--disable-ime \
--disable-fcitx \
--prefix / # get rid of /usr/local stuff
make -j2
mkdir -p $TRAVIS_BUILD_DIR/SDL2_linux
make install DESTDIR=$TRAVIS_BUILD_DIR/SDL2_linux
if [ ! $ARCH ]; then
ARCH=i686
fi
# Build engine
cd $TRAVIS_BUILD_DIR
# set up ccache
export CC="ccache gcc"
export CXX="ccache g++"
./waf configure -s SDL2_linux -T debug --enable-stb --prefix="appimage" --win-style-install || die
./waf build || die
# Build AppImage
scripts/build_appimage.sh
# AppImage settings
APP=Xash3DFWGS
APPDIR=$APP-$ARCH.AppDir
build_sdl2()
{
cd $TRAVIS_BUILD_DIR/SDL2_src
if [ $ARCH == "i686" ]; then # yes, it isn't good to pass flags as CC, but I don't want to clear CFLAGS after building SDL2
export CFLAGS="-msse2 -march=i686 -m32 -ggdb -O2"
fi
./configure --disable-render --disable-haptic --disable-power --disable-filesystem \
--disable-file --disable-libudev --disable-dbus --disable-ibus \
--disable-ime --disable-fcitx \
--enable-alsa-shared --enable-pulseaudio-shared \
--enable-wayland-shared --enable-x11-shared \
--prefix / || die # get rid of /usr/local stuff
make -j2 || die
mkdir -p $TRAVIS_BUILD_DIR/SDL2_linux
make install DESTDIR=$TRAVIS_BUILD_DIR/SDL2_linux || die
export CFLAGS=""
}
build_engine()
{
# Build engine
cd $TRAVIS_BUILD_DIR
WAF_CONFIGURE_FLAGS="-s SDL2_linux -T release --enable-stb --prefix=$APPDIR --win-style-install"
if [ $ARCH == "amd64" ]; then # we need enabling 64-bit target only on Intel-compatible CPUs
WAF_CONFIGURE_FLAGS="$WAF_CONFIGURE_FLAGS -8"
fi
./waf configure $WAF_CONFIGURE_FLAGS || die
./waf build || die
}
build_appimage()
{
cd $TRAVIS_BUILD_DIR
./waf install || die
# Generate extras.pak
python3 scripts/makepak.py xash-extras/ $APPDIR/extras.pak
cp SDL2_linux/lib/libSDL2-2.0.so.0 $APPDIR/
if [ $ARCH == "i686" ]; then
cp vgui-dev/lib/vgui.so $APPDIR/
fi
cat > $APPDIR/AppRun << 'EOF'
#!/bin/sh
if [ "$XASH3D_BASEDIR" = "" ]; then
export XASH3D_BASEDIR=$PWD
fi
echo "Xash3D FWGS installed as AppImage."
echo "Base directory is $XASH3D_BASEDIR. Set XASH3D_BASEDIR environment variable to override this"
export XASH3D_EXTRAS_PAK1="${APPDIR}"/extras.pak
export LD_LIBRARY_PATH="${APPDIR}":$LD_LIBRARY_PATH
${DEBUGGER} "${APPDIR}"/xash3d "$@"
exit $?
EOF
chmod +x $APPDIR/xash3d $APPDIR/AppRun # Engine launcher & engine launcher script
echo "Contents of AppImage: "
ls -R $APPDIR
wget "https://raw.githubusercontent.com/FWGS/fwgs-artwork/master/xash3d/icon_512.png" -O $APPDIR/$APP.png
cat > $APPDIR/$APP.desktop <<EOF
[Desktop Entry]
Name=$APP
Icon=$APP
Type=Application
Exec=AppRun
Categories=Game;
EOF
wget "https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-$ARCH.AppImage"
chmod +x appimagetool-$ARCH.AppImage
./appimagetool-$ARCH.AppImage $APPDIR
}
build_sdl2
build_engine
build_appimage