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engine: client: move ref state updating into standalone function
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@@ -1579,10 +1579,7 @@ void CL_RegisterResources( sizebuf_t *msg )
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CL_ClearWorld ();
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// update the ref state.
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refState.time = cl.time;
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refState.oldtime = cl.oldtime;
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refState.realtime = host.realtime;
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refState.frametime = host.frametime;
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R_UpdateRefState ();
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// tell rendering system we have a new set of models.
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ref.dllFuncs.R_NewMap ();
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@@ -3175,10 +3172,7 @@ void CL_LegacyPrecache_f( void )
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clgame.entities->model = cl.worldmodel;
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// update the ref state.
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refState.time = cl.time;
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refState.oldtime = cl.oldtime;
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refState.realtime = host.realtime;
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refState.frametime = host.frametime;
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R_UpdateRefState ();
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// tell rendering system we have a new set of models.
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ref.dllFuncs.R_NewMap ();
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