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engine: platform: sdl2: remove SDL1.2 code, as it's now moved into it's own separate directory
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@@ -261,10 +261,6 @@ void Platform_SetClipboardText( const char *buffer );
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#define SDL_IsTextInputActive() host.textmode
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#endif
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#if !XASH_SDL
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#define SDL_VERSION_ATLEAST( x, y, z ) 0
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#endif
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static inline void Platform_SetTimer( float time )
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{
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#if XASH_LINUX
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