mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-10 06:02:10 +08:00
engine: rework timer stuff, move to platform. Move debugger present checks to platform
This commit is contained in:
@@ -23,9 +23,6 @@ Sys_Crash
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Crash handler, called from system
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================
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*/
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#define DEBUG_BREAK
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/// TODO: implement on windows too
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#if XASH_CRASHHANDLER == CRASHHANDLER_DBGHELP || XASH_CRASHHANDLER == CRASHHANDLER_WIN32
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#if XASH_CRASHHANDLER == CRASHHANDLER_DBGHELP
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#pragma comment( lib, "dbghelp" )
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+18
-106
@@ -16,7 +16,6 @@ GNU General Public License for more details.
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#include "common.h"
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#include "mathlib.h"
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#include "platform/platform.h"
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#include <time.h>
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#include <stdlib.h>
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#ifdef XASH_SDL
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@@ -37,9 +36,6 @@ GNU General Public License for more details.
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qboolean error_on_exit = false; // arg for exit();
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#define DEBUG_BREAK
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#if defined _WIN32 && !defined XASH_SDL
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#include <winbase.h>
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#endif
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/*
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================
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@@ -48,103 +44,25 @@ Sys_DoubleTime
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*/
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double GAME_EXPORT Sys_DoubleTime( void )
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{
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#if XASH_TIMER == TIMER_WIN32
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static LARGE_INTEGER g_PerformanceFrequency;
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static LARGE_INTEGER g_ClockStart;
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LARGE_INTEGER CurrentTime;
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if( !g_PerformanceFrequency.QuadPart )
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{
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QueryPerformanceFrequency( &g_PerformanceFrequency );
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QueryPerformanceCounter( &g_ClockStart );
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}
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QueryPerformanceCounter( &CurrentTime );
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return (double)( CurrentTime.QuadPart - g_ClockStart.QuadPart ) / (double)( g_PerformanceFrequency.QuadPart );
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#elif XASH_TIMER == TIMER_SDL
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static longtime_t g_PerformanceFrequency;
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static longtime_t g_ClockStart;
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longtime_t CurrentTime;
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if( !g_PerformanceFrequency )
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{
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g_PerformanceFrequency = SDL_GetPerformanceFrequency();
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g_ClockStart = SDL_GetPerformanceCounter();
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}
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CurrentTime = SDL_GetPerformanceCounter();
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return (double)( CurrentTime - g_ClockStart ) / (double)( g_PerformanceFrequency );
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#elif XASH_TIMER == TIMER_LINUX
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static longtime_t g_PerformanceFrequency;
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static longtime_t g_ClockStart;
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longtime_t CurrentTime;
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struct timespec ts;
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if( !g_PerformanceFrequency )
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{
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struct timespec res;
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if( !clock_getres(CLOCK_MONOTONIC, &res) )
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g_PerformanceFrequency = 1000000000LL/res.tv_nsec;
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}
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clock_gettime(CLOCK_MONOTONIC, &ts);
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return (double) ts.tv_sec + (double) ts.tv_nsec/1000000000.0;
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#endif
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return Platform_DoubleTime();
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}
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#ifdef GDB_BREAK
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#include <fcntl.h>
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qboolean Sys_DebuggerPresent( void )
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{
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char buf[1024];
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int status_fd = open( "/proc/self/status", O_RDONLY );
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if ( status_fd == -1 )
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return 0;
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ssize_t num_read = read( status_fd, buf, sizeof( buf ) );
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if ( num_read > 0 )
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{
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static const char TracerPid[] = "TracerPid:";
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const byte *tracer_pid;
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buf[num_read] = 0;
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tracer_pid = (const byte*)Q_strstr( buf, TracerPid );
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if( !tracer_pid )
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return false;
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//printf( "%s\n", tracer_pid );
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while( *tracer_pid < '0' || *tracer_pid > '9' )
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if( *tracer_pid++ == '\n' )
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return false;
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//printf( "%s\n", tracer_pid );
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return !!Q_atoi( (const char*)tracer_pid );
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}
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return false;
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}
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#undef DEBUG_BREAK
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#ifdef __i386__
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#define DEBUG_BREAK \
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if( Sys_DebuggerPresent() ) \
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asm volatile("int $3;")
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#else
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#define DEBUG_BREAK \
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if( Sys_DebuggerPresent() ) \
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raise( SIGINT )
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#endif
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#endif
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#if defined _WIN32 && !defined XASH_64BIT
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#ifdef _MSC_VER
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BOOL WINAPI IsDebuggerPresent(void);
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#define DEBUG_BREAK if( IsDebuggerPresent() ) \
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_asm{ int 3 }
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#else
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#define DEBUG_BREAK if( IsDebuggerPresent() ) \
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asm volatile("int $3;")
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#endif
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#if defined __linux__ || ( defined _WIN32 && !defined XASH_64BIT )
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#undef DEBUG_BREAK
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qboolean Sys_DebuggerPresent(); // see sys_linux.c
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#ifdef _MSC_VER
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#define DEBUG_BREAK \
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if( Sys_IsDebuggerPresent() ) \
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_asm{ int 3 }
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#elif __i386__
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#define DEBUG_BREAK \
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if( Sys_DebuggerPresent() ) \
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asm volatile("int $3;")
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#else
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#define DEBUG_BREAK \
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if( Sys_DebuggerPresent() ) \
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raise( SIGINT )
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#endif
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#endif
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#ifndef XASH_DEDICATED
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@@ -192,13 +110,7 @@ void Sys_Sleep( int msec )
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return;
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msec = min( msec, 1000 );
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#if XASH_TIMER == TIMER_WIN32
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Sleep( msec );
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#elif XASH_TIMER == TIMER_SDL
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SDL_Delay( msec );
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#elif XASH_TIMER == TIMER_LINUX
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usleep( msec * 1000 );
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#endif
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Platform_Sleep( msec );
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}
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/*
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