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sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes
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@@ -166,7 +166,8 @@ typedef enum
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SAFE_NOALPHA, // don't set alpha bits
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SAFE_NODEPTH, // don't set depth bits
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SAFE_NOCOLOR, // don't set color bits
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SAFE_DONTCARE // ignore everything, let SDL/EGL decide
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SAFE_DONTCARE, // ignore everything, let SDL/EGL decide
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SAFE_LAST, // must be last
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} ref_safegl_context_t;
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enum // OpenGL configuration attributes
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