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engine: client: make both UI and Render API to use same implementation of GetFilesList function
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@@ -1181,6 +1181,7 @@ void UI_ConnectionProgress_Precache( void );
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void UI_ConnectionProgress_Connect( const char *server );
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void UI_ConnectionProgress_ChangeLevel( void );
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void UI_ConnectionProgress_ParseServerInfo( const char *server );
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char **GAME_EXPORT CL_GetFilesList( const char *pattern, int *numFiles, int gamedironly ); // used by both UI and Render APIs
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//
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// cl_mobile.c
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