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engine: share playermove ClearPhysEnts function
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@@ -697,6 +697,5 @@ void SV_RunLightStyles( void );
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void SV_SetLightStyle( int style, const char* s, float f );
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const char *SV_GetLightStyle( int style );
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int SV_LightForEntity( edict_t *pEdict );
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void SV_ClearPhysEnts( void );
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#endif//SERVER_H
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