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engine: share playermove ClearPhysEnts function
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@@ -55,6 +55,14 @@ void Pmove_Init( void )
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memcpy( host.player_maxs, pm_hullmaxs, sizeof( pm_hullmaxs ));
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}
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void PM_ClearPhysEnts( playermove_t *pmove )
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{
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pmove->nummoveent = 0;
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pmove->numphysent = 0;
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pmove->numvisent = 0;
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pmove->numtouch = 0;
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}
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/*
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===================
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PM_InitBoxHull
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