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engine: ref: try to bruteforce all available renderers if we're failed to load requested one
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@@ -65,6 +65,7 @@ GNU General Public License for more details.
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#define XASH_ENGINE_NAME "Xash3D FWGS"
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// renderers order is important, software is always a last chance fallback
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#define DEFAULT_RENDERERS { "gl", "gles1", "gles2", "gl4es", "soft" }
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#define DEFAULT_RENDERERS_LEN 5
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