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https://github.com/FWGS/xash3d-fwgs.git
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Revert 64257ef to not break C++ header compability
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@@ -954,13 +954,11 @@ void CL_InitStudioAPI( void );
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//
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// cl_frame.c
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//
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typedef struct channel_s channel_t;
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typedef struct rawchan_s rawchan_t;
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int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta );
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qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType );
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void CL_ResetLatchedVars( cl_entity_t *ent, qboolean full_reset );
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qboolean CL_GetEntitySpatialization( channel_t *ch );
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qboolean CL_GetMovieSpatialization( rawchan_t *ch );
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qboolean CL_GetEntitySpatialization( struct channel_s *ch );
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qboolean CL_GetMovieSpatialization( struct rawchan_s *ch );
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void CL_ComputePlayerOrigin( cl_entity_t *clent );
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void CL_ProcessPacket( frame_t *frame );
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void CL_MoveThirdpersonCamera( void );
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@@ -981,7 +979,6 @@ void CL_ClearAllRemaps( void );
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//
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// cl_tent.c
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//
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typedef struct particle_s particle_t;
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int CL_AddEntity( int entityType, cl_entity_t *pEnt );
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void CL_WeaponAnim( int iAnim, int body );
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void CL_ClearEffects( void );
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@@ -991,7 +988,7 @@ void CL_DrawParticlesExternal( const ref_viewpass_t *rvp, qboolean trans_pass, f
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void CL_FireCustomDecal( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags, float scale );
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void CL_DecalShoot( int textureIndex, int entityIndex, int modelIndex, float *pos, int flags );
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void CL_PlayerDecal( int playerIndex, int textureIndex, int entityIndex, float *pos );
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void R_FreeDeadParticles( particle_t **ppparticles );
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void R_FreeDeadParticles( struct particle_s **ppparticles );
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void CL_AddClientResource( const char *filename, int type );
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void CL_AddClientResources( void );
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int CL_FxBlend( cl_entity_t *e );
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@@ -1114,6 +1111,4 @@ void SCR_RunCinematic( void );
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void SCR_StopCinematic( void );
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void CL_PlayVideo_f( void );
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extern rgba_t g_color_table[8];
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#endif//CLIENT_H
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