engine: fix -Wmissing-prototypes

This commit is contained in:
Alibek Omarov
2024-01-27 19:48:17 +03:00
parent b077822f4d
commit 75d476f9df
57 changed files with 404 additions and 398 deletions

View File

@@ -105,7 +105,7 @@ To keep everything totally uniform, bounding boxes are turned into small
BSP trees instead of being compared directly.
===================
*/
hull_t *PM_HullForBox( const vec3_t mins, const vec3_t maxs )
static hull_t *PM_HullForBox( const vec3_t mins, const vec3_t maxs )
{
pm_boxplanes[0].dist = maxs[0];
pm_boxplanes[1].dist = mins[0];
@@ -199,7 +199,7 @@ PM_HullForStudio
generate multiple hulls as hitboxes
==================
*/
hull_t *PM_HullForStudio( physent_t *pe, playermove_t *pmove, int *numhitboxes )
static hull_t *PM_HullForStudio( physent_t *pe, playermove_t *pmove, int *numhitboxes )
{
vec3_t size;