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engine: fix -Wmissing-prototypes
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@@ -105,7 +105,7 @@ To keep everything totally uniform, bounding boxes are turned into small
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BSP trees instead of being compared directly.
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===================
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*/
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hull_t *PM_HullForBox( const vec3_t mins, const vec3_t maxs )
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static hull_t *PM_HullForBox( const vec3_t mins, const vec3_t maxs )
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{
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pm_boxplanes[0].dist = maxs[0];
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pm_boxplanes[1].dist = mins[0];
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@@ -199,7 +199,7 @@ PM_HullForStudio
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generate multiple hulls as hitboxes
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==================
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*/
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hull_t *PM_HullForStudio( physent_t *pe, playermove_t *pmove, int *numhitboxes )
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static hull_t *PM_HullForStudio( physent_t *pe, playermove_t *pmove, int *numhitboxes )
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{
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vec3_t size;
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