mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
engine: fix -Wmissing-prototypes
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@@ -29,7 +29,7 @@ V_CalcViewRect
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calc frame rectangle (Quake1 style)
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===============
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*/
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void V_CalcViewRect( void )
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static void V_CalcViewRect( void )
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{
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qboolean full = false;
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int sb_lines;
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@@ -88,7 +88,7 @@ void V_CalcViewRect( void )
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V_SetupViewModel
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===============
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*/
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void V_SetupViewModel( void )
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static void V_SetupViewModel( void )
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{
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cl_entity_t *view = &clgame.viewent;
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player_info_t *info = &cl.players[cl.playernum];
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@@ -118,7 +118,7 @@ void V_SetupViewModel( void )
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V_SetRefParams
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===============
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*/
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void V_SetRefParams( ref_params_t *fd )
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static void V_SetRefParams( ref_params_t *fd )
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{
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memset( fd, 0, sizeof( ref_params_t ));
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@@ -182,7 +182,7 @@ V_MergeOverviewRefdef
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merge refdef with overview settings
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===============
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*/
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void V_RefApplyOverview( ref_viewpass_t *rvp )
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static void V_RefApplyOverview( ref_viewpass_t *rvp )
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{
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ref_overview_t *ov = &clgame.overView;
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float aspect;
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@@ -281,7 +281,7 @@ static void V_AdjustFov( float *fov_x, float *fov_y, float width, float height,
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V_GetRefParams
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=============
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*/
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void V_GetRefParams( ref_params_t *fd, ref_viewpass_t *rvp )
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static void V_GetRefParams( ref_params_t *fd, ref_viewpass_t *rvp )
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{
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// part1: deniable updates
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VectorCopy( fd->simvel, cl.simvel );
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@@ -408,14 +408,14 @@ void V_RenderView( void )
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#define NODE_INTERVAL_X(x) (x * 16.0f)
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#define NODE_INTERVAL_Y(x) (x * 16.0f)
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void R_DrawLeafNode( float x, float y, float scale )
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static void R_DrawLeafNode( float x, float y, float scale )
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{
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float downScale = scale * 0.25f;// * POINT_SIZE;
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ref.dllFuncs.R_DrawStretchPic( x - downScale * 0.5f, y - downScale * 0.5f, downScale, downScale, 0, 0, 1, 1, R_GetBuiltinTexture( REF_PARTICLE_TEXTURE ) );
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}
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void R_DrawNodeConnection( float x, float y, float x2, float y2 )
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static void R_DrawNodeConnection( float x, float y, float x2, float y2 )
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{
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ref.dllFuncs.Begin( TRI_LINES );
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ref.dllFuncs.Vertex3f( x, y, 0 );
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@@ -423,7 +423,7 @@ void R_DrawNodeConnection( float x, float y, float x2, float y2 )
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ref.dllFuncs.End( );
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}
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void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int shownodes, mleaf_t *viewleaf )
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static void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int shownodes, mleaf_t *viewleaf )
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{
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float downScale = scale * 0.8f;
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@@ -470,7 +470,7 @@ void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int shownodes,
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world.recursion_level--;
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}
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void R_ShowTree( void )
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static void R_ShowTree( void )
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{
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float x = (float)((refState.width - (int)POINT_SIZE) >> 1);
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float y = NODE_INTERVAL_Y(1.0f);
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