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engine: server: for entities physics code directly use cvar values rather than movevars. Leave movevars to player movement only
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@@ -430,6 +430,7 @@ extern convar_t sv_wateramp;
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extern convar_t sv_voiceenable;
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extern convar_t sv_voicequality;
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extern convar_t sv_maxvelocity;
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extern convar_t sv_stepsize;
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extern convar_t sv_skyname;
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extern convar_t sv_skycolor_r;
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extern convar_t sv_skycolor_g;
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