ref: don't apply rendercolor to studio models where it's not needed

This commit is contained in:
Alibek Omarov
2023-01-13 15:25:58 +03:00
parent 10481a4ecc
commit 74ce7e9b10
2 changed files with 12 additions and 54 deletions
+4 -18
View File
@@ -1752,24 +1752,10 @@ static void R_StudioSetColorBegin(short *ptricmds, vec3_t *pstudionorms )
float *lv = (float *)g_studio.lightvalues[ptricmds[1]];
rgba_t color;
if( g_studio.numlocallights )
{
color[3] = tr.blend * 255;
R_LightLambert( g_studio.lightpos[ptricmds[0]], pstudionorms[ptricmds[1]], lv, color );
//pglColor4ubv( color );
TriColor4ub(color[0], color[1], color[2], color[3]);
}
else
{
if( RI.currententity->curstate.rendermode == kRenderTransColor )
{
color[3] = tr.blend * 255;
VectorCopy( (byte*)&RI.currententity->curstate.rendercolor, color );
//pglColor4ubv( color );
TriColor4ub(color[0], color[1], color[2], color[3]);
}
else _TriColor4f( lv[0], lv[1], lv[2], tr.blend );
}
color[3] = tr.blend * 255;
R_LightLambert( g_studio.lightpos[ptricmds[0]], pstudionorms[ptricmds[1]], lv, color );
TriColor4ub( color[0], color[1], color[2], color[3] );
}